features
Everything you can do before the shoot.
Build the set, make it feel real, cast it, shoot it and plan the day — in one 3D editor in your browser. 26 of the tools below are new in the latest release.
Build the set
Describe a place, paste a script or build it by hand — the AI and you use the same pieces.
- Describe it, get a set
- Type a location and MoVie AI builds it in 3D: buildings with furnished rooms, the street outside, people in place and cameras set up. Change anything by asking; every change can be undone.
- Sensible placement
- Bridges get water or a road to cross, docks and piers reach the water and boats float, barns stand on grass, traffic lights sit at the kerb, and so on. The AI's reply is written from what was really added or changed, and says plainly when the library has no such prop.
- Buildings with a way in
- Buildings the AI builds, and the building presets, always get an entrance and windows on every long outside wall. War damage blows real holes through the windows (real geometry, not painted marks), and openings cut with the Walls tool get a casing around them.
- Doors and windows for older scenes
- Older scenes with blank buildings get a one-click “Add doors and windows” offer. It is never automatic, and it is one undo.
- Scenes that hold up close
- Police scenes keep only responders and onlookers behind the tape, and the roads inside the cordon close. Streets join the streets of the background, parked cars sit on the road, herds don't overlap, wall clocks and fire extinguishers hang on walls, business, doctor and officer jackets look cleaner, and crisis presets drop in without overlapping cars or people.
- Script to scenes
- Paste a whole script and it builds each scene in order — locations, props, characters and where they stand — and links them to the shot list. One message per scene, up to 12 scenes a run; each scene is saved as its own project.
- Location scout
- Type a real kind of place — “Bronx apartment hallway”, “small-town diner” — and it builds a set like it.
- Photo or sketch to scenePro & Studio
- Upload a photo of a real room or a rough hand-drawn layout, and the AI builds a 3D set from it.
- Build it by hand
- Walls drawn point by point, openings cut to any size, floors, stairs, ramps and joined roofs, and ground you shape into hills. Damage it, then repair it.
- The Add menu
- 860+ props with pictures, search, favourites and recently added. Drag a prop straight into the view, or press + to open it anywhere.
- Templates and presets
- 13 starter scenes (an apartment, a police station, a courtroom, a diner, a warehouse…) and 8 one-step setups like an active incident or a house fire. Ones with pieces from the full library show a lock on Free, so you can preview them first.
- Set-dressing packs
- 8 one-click bundles — a messy teenage bedroom, a fancy restaurant table, hospital room clutter, a garage workshop. Pieces from the Pro library come in as starter stand-ins on Free.
- A Gaming category
- 57 props in their own Add-menu tab: gaming PCs, single, ultrawide and dual monitors, keyboards, mice and headsets, consoles, handhelds and controllers, a VR headset and stand, an arcade stick, racing wheel and cockpit, arcade cabinets, pinball and claw machines, CRT TVs and retro consoles, streaming gear (ring light, green screen, camera, capture card, mixer, mic), an esports stage and LED wall, and gaming desks, chairs, shelves, LED strips and neon shapes. All original designs, no brand names. Four one-click packs build a gamer's bedroom, a streaming room, an arcade or an esports arena, and the AI uses these props when a scene calls for them. Several are usable, not just scenery: gaming desks, including the L-shaped desk, work as real desks, the arcade, pinball and claw machines can be played (and the acting AI will have someone play one or type at a desk), and a racing cockpit is a seat. 14 of the 57 are on Free; the rest are Pro, and Free gets stand-ins for them in the packs and in AI-built scenes.
- Screens that show things, lights that glow
- Every screen can show a game, a stream, chat, a desktop, code, a terminal, an esports broadcast or TV, or be switched off. RGB lights can be on, off, rainbow or any colour, and a lit screen or LED strip lights the room around it. On Pro and Studio your own uploaded pictures show on the CRT TVs too.
- Props you can't walk through
- Every solid prop blocks first-person walkers, path characters and animals, using shapes measured from each prop's drawn shape. In our walk-into test of 671 solid prop types, people now stop within about 10 cm of what the prop really looks like for 82% of them (it was 49%). Bridges, stairs, ramps and curbs are walked on, rails and piers hold you back, and you can pass under bridge spans and in under the high end of an open staircase. A few unusual props still stop people short of their real surface.
- Paths that stop short
- A path that can't be reached stops short, and the editor says what is in the way with a red dashed line. A walk point on a bridge deck, a platform or an upstairs room is walked up to; if no stairs or ramp lead there, the editor says so in red. People don't wade into ponds, lakes or pools (puddles are fine).
- Feet on the ground
- Each foot finds the real surface under it on stairs, ramps, slopes, curbs, bridge decks, rugs, rubble and snow, and shoes tilt with the slope. In our walk tests the worst sink is about 1 cm (stairs were up to 16 cm in a frame, rubble 8 cm), and walking up a 20° slope or over a footbridge no longer sinks into it. Animals (tested with dogs, cats and sheep) put each paw on the step or slope, and dogs and sheep sink slightly into snow like people (a dog on stairs went from 37 cm into the steps to 0). Fallen characters, beams and loose debris rest on the treads of a staircase instead of inside them. Rubble heaps and all 12 kinds of bridge (rope, railroad, draw, covered and more) pass our walk-into test; it was 7 failures. In first person you no longer sink into stairs, ramps or curbs (stairs were 20 cm, a footbridge 30 cm), on steep flights the foot float matches ordinary walking (about 2 cm or less), and you stop at the edge of the set with a clear note.
- Editing tools
- Layers to hide or lock groups of things, grouping, align and distribute, copy and paste between scenes, snap to a surface, a random shuffle for clutter, a shortcut cheat sheet and an undo history you can jump back through.
- Loads sooner
- The set appears in order (ground and openings, then people, big things, small things) behind a progress bar, shaders compile together before the first frame, and panels and most prop groups load only when you need them. On our test PC a busy apartment scene took about 5 seconds to be fully drawn from a cold start, down from about 23, and the editor was usable after about 10 instead of 23. On a throttled phone on slow 4G the very first visit is still slow, because the download dominates; the next one is faster.
- Lighter scenes
- In five of our six test scenes 15% to 34% fewer objects are drawn each frame, because trim, posts and balusters are merged. Low graphics uses cheap blob shadows, the picture resolution adapts, and idle scenes redraw less often. People far from the camera are animated more cheaply, so big crowds cost less. We don't promise a frame rate: it depends on your device and your scene.
- Plan and 3D, back and forth
- Switching between the Plan view and the 3D view no longer rebuilds the whole 3D scene: the stall is usually under a third of a second on a fast computer, where it was nearly a second. Rivers are drawn with far fewer pieces, and memory no longer grows with each switch.
- Autosave you can see
- Your work saves continuously, with a Saving, Saved, Offline or retrying status, and again when you switch tabs, leave, close the tab or go offline. A backup is kept on your device until your account has it, and restored if needed. You're warned before leaving with unsaved work, and two tabs or devices merge instead of overwriting each other. It works with version history.
- Versions and compare
- Auto-save with version history, two versions side by side with the changes marked, a measuring tool, and a top-down floor plan to print or save as PDF, PNG or SVG with a scale and a north arrow.
Make it feel real
The hour, the weather, the crowd and the noise of the place — without slowing the editor down.
- Any hour of the day
- A clock slider from dawn to midnight: the sun and moon move, shadows swing round, and street lamps, windows and lamps come on as it gets dark.
- Weather and seasons
- 11 kinds of weather with a strength and wind control, lightning, wet streets with puddles and ripples, snow that settles, footprints and tyre tracks, breath in the cold, and 4 seasons.
- City backgrounds
- 20 horizons behind the set, now with a Bronx street of walk-ups, fire escapes, bodegas and the elevated train, and downtown New York towers — each building different from the next.
- Crowds and traffic
- Fill a street, a mall or a stadium with people walking their own paths, and roads with cars that stop at lights and slow for crossings. Adjustable density, drawn cheaply.
- Cars that drive a path
- Any of 42 vehicle types drives a path you click or draw, from 3 to 150 km/h, with stops, a start delay and a loop. It pulls away, brakes, slows for corners, and stops at red lights and stop signs (switchable). It works in the editor, the timeline, the community player and exports.
- Cars that never drive through things
- A car goes round what is in its way, waits for traffic and people, or stops short and says why. Background traffic keeps clear of your car, cars queue about a car's length behind each other and never drive through a stopped car, and in first person they brake and stop for you when you walk in. The wheels roll and steer, brake lights come on, headlights are automatic or keyed by you, and the engine has a sound.
- Steering wheels, tracks and bikes
- The steering wheel turns with the front wheels and the driver's hands turn with it. Tank tracks move. Bikes, motorbikes and scooters steer with the whole front end and fold their side stand when ridden.
- People in cars
- Put people in a car from a seat map, as the driver or passengers: belted in, hands on the wheel, moving with the car. They can get in and out several times, at stops, blending smoothly and with the door opening on the timeline. Passengers can be seen through the tinted windows of buses, trucks, vans, ambulances and fire trucks (armoured vehicles have no windows), and the first-person driver's view is brighter. The AI puts drivers in driving cars and fills parked cars sensibly. A very tall character in one of the tightest seats is flagged “too tall for this seat”.
- Getting into a car, and onto a bike
- Getting in plays out: the person reaches for the handle, opens the door, ducks in, pulls it shut and puts their hands on the wheel; getting out reverses it. Open vehicles are climbed into and bikes are mounted. Use this on a car puts someone in as driver or passenger. A driver can buckle up (the belt shows only when buckled), look in the mirror, check over the shoulder, tune the radio, change gear and talk on the phone. Not yet: opening a trunk or bonnet, helmets, climbing into a ladder cab, or riding in boats, helicopters and planes.
- Things that move on their own
- Windmills, fountains, sprinklers, a seesaw, a roundabout and a grandfather clock move by themselves. Curtains and banners sway, string lights twinkle, a conveyor belt carries cartons and rain runs down windows. Not yet: trains, escalators and screens that react.
- Revolving doors and things in the way
- People wait for a revolving door, step into a compartment, ride half a turn and step out, one at a time or many at once; in first person you can't walk through the spinning wings. Cars, a raised drawbridge and other people make a character stop and wait instead of walking through, wandering animals wait for people and cars, and automatic doors open before the character arrives. Scrubbing, Play, watch links and exports show the same timing. In our crowded-start test (40 people leaving a hall, 200 starts in all), people left stuck at the start went from 42 of 200 to 2.
- Turnstiles
- Two-way and one-way turnstiles let people pass one at a time. A one-way turnstile turns people back: they go another way, or stop with a note.
- Working lifts
- A lift with a glass or steel car, its own shaft and landing doors. The car travels between floors and its doors open only at a floor; people wait, ride together and get out on their floor, and take the lift by themselves when their next point is on another floor. The AI puts a working lift into the lift shafts of the offices and hotels it builds. You can't ride a lift in first person.
- Sound
- 357 sound effects and 20 ambience presets made in the app — rain, sirens, busy streets, birds, doors, footsteps that match the floor, animal calls, thunder after the flash. Attach sounds to things, characters or the timeline.
- Your own sounds, on four audio tracks
- Upload music, effects or recordings (MP3, M4A, WAV, OGG, WebM or FLAC) and drop them on the timeline. Voices, Music, Effects and Ambience each get mute, solo and volume, and every clip can be moved, trimmed, looped, split and faded. A sound library keeps what you've added, and 48 simple music loops and stings made on your device are there to start from — guide or background tracks, not a finished score. They play in the editor and in your exports; a shared page plays your uploaded sounds only if you switch on “Play my uploaded sounds”, which is off by default. Free keeps 10 sounds, 20 MB in all, up to 12 MB a file and 1 minute a sound; Pro 200 sounds, 500 MB in all, up to 30 MB a file and 5 minutes a sound; Studio 1,000 sounds, 2 GB in all, up to 45 MB a file and 10 minutes a sound.
- Doors that open by themselves
- When a character or animal walks through a door it opens, swinging away from them with a push of the hand, stays open while they pass and shuts behind them, with door sounds. It works for every door in the library — hinged, double, French, sliding, pocket, barn, bi-fold, garage, saloon, screen, revolving and bookcase doors, garden and driveway gates, garage and roll-up doors — and the doors of a lift open when someone stops in front (a lift with a moving car is under Working lifts). Each door has one setting: Auto-open, Always open, Always closed or Locked (people go around a locked door). The same in the editor, the timeline, first person (walk up and it opens), exports and the community player, for people you key by hand and people the AI directs, on upper floors and in rotated rooms, and a saloon door swings the same however you scrub.
- Water you can hear
- Smooth river, stream, lake, wave, waterfall and fountain sounds that loop without a click and fade with distance, and any river placed in a scene now has its sound. Eleven other looping sounds clicked at the loop point; they are fixed.
- Bees and hives
- A swarm of up to 300 striped, winged bees, each flying its own looping path and cheap to draw. Set how many, how fast and how wide, and choose whether they fly around a hive, flowers or a tree. The new bee hive comes as a box, a straw skep or a top-bar, the buzzing gets louder up close, and the AI uses bees and hives in gardens, farms and forests.
- Audio mixer and devices
- Master, voices, ambience and effects each have a volume and a mute, remembered for your account. Choose your speakers and microphone with a Test button for each; if a device is unplugged the app falls back to another and tells you. Choosing speakers isn't available in Safari or on phones, and the app says so. Interface click sounds stay off unless you turn them on.
- Fire, smoke and breakage
- Fire that spreads, smoke that drifts with the wind, dust in sunbeams, ripples when something enters water, and props that break: glass shatters, boxes fall apart, tables flip.
- Light and reflections
- 17 lighting moods (noir, golden, horror, neon, moonlight…), lamps, TVs and candles that light the room, flickering tubes, and — on the Medium and High settings — real reflections in mirrors, puddles, glass and polished floors.
- Graphics quality
- Auto, Low, Medium or High, a frame-rate meter, a warning when a scene is too heavy (with what to lighten), and Photo mode for one extra-pretty still.
- Wear, dirt and materials
- One slider takes a prop from brand new to beaten up; swap its material to wood, metal, plastic or fabric without rebuilding it.
Cast and act
People and animals that look, move and talk like the real thing.
- Character editor
- Body, face, hair, age from kid to elder, 34 outfits and a wardrobe, dirt, sweat, tears and scuffs, and what each hand holds. Save a character and reuse them in any project.
- Expressions, gestures and poses
- 17 facial expressions, 16 gestures, 27 poses and 16 one-click pose presets, from the right-click menu, the character editor or the timeline. Eyes follow whatever you point them at; everyone blinks and breathes.
- Characters look where you point them
- Point any character at a person, animal, object, camera or spot: the eyes lead, the head follows, and a big turn brings the shoulders, always within natural neck limits. Choose ahead (walkers look into their turns), around, the camera, follow a moving thing, or aim with arrows and sliders. Add “Looks at” keys on the timeline — a snap, a natural or a slow turn, and how long to hold — or look at points along a walk. Drag the aim ring in 3D, right-click “Look at…”, or use the character editor. Dogs, cats, horses, crows and bats can look too. A look the AI sets is the same as one you set by hand, and when an action such as checking a watch or glancing over the shoulder starts or ends, the head eases over instead of snapping. The same in the editor, Play, the community player, first person and exports.
- Scene moods and relationships
- Make a whole scene tense, romantic or chaotic in one step, and tell the AI who are friends, a couple or enemies so it stages them that way.
- Stunts and fights
- 31 stunt and fight moves — falls, rolls, pushes, jumps, strikes and blocks — a fight builder that plays moves between two characters, and crowds that cheer, panic or run at once.
- Describe it, they act itNew
- Write what people do (“a nervous man paces, checks his watch, then answers the phone”) and each character gets an ordered step list on the timeline: walk, run, sneak, pace, sit, use props, gesture, look, speak and hand something over, in the order you wrote, with “then”, “while” and “after” respected. The AI's reply lists exactly what each person will do and when, and says so when an animation doesn't exist yet and a close one was used.
- Moods change the performanceNew
- Tired, angry, nervous or in a hurry changes how fast someone walks, how they stand and what their face does. People walk round furniture and keep apart, and a built-in check turns them to face what they look at and pulls a chair out from a table when someone has to sit.
- Edit a performance step by stepNew
- Every person's performance is an editable list: change, retime, reorder, delete or add a step, play one step or the whole performance, and press Undo this performance to put them back exactly as they were. Each edit is one undo step, with large touch buttons in a bottom sheet on a phone. Hugs, handshakes and high fives are approximate (nobody touches), there is no kiss or throw yet, and a typed line is spoken by a computer voice. A request that changes nothing, or that only makes the AI ask you something, uses no message.
- Voices and lip sync
- Record a line per character, or upload a recording, and the mouth moves with it. Free keeps 12 lines a project, Pro 150 with voice effects, Studio 400.
- Computer voices
- 24 voices by age, gender and accent, 8 feelings (angry, scared, calm, excited, whispering…), and pitch and speed to nudge, with a play button on every voice to hear it first. Computer voices play in the editor; they can't be sent to a chosen speaker or into an exported video.
- Play the scene aloud
- Play scene speaks typed, script and AI-written lines in each character's own voice, in order, with Pause, Restart and a progress bar.
- A recorder that listens
- Record with the microphone you pick, watch the level meter, press Auto level, and get a “too quiet” or “clipping” warning before a take is wasted. The Enhance voice switch cleans up a take and keeps your original.
- Takes you can't lose
- A voice take records straight from the microphone and is saved on your device twice a second, so a busy scene, a closed tab or a crash can't take it: it waits for you for up to 7 days. If the microphone drops you are told at once and can record the rest, keep what you have or start over, and you can hear a take back and trim its start and end before keeping it. Lines can run 20 seconds on Free, 45 on Pro and 60 on Studio.
- Mouths rest shut in silence
- Lip sync follows the voice itself: mouths move on the words and rest closed in pauses, breaths and room noise (a mouth that stayed half open is fixed). A typed line read by a computer voice moves the lips word by word, and with no voice they follow the line's timing and close at the end. Listeners keep their mouths closed while others talk. The same in the editor, Play scene, first person, the community player and exports.
- The Animations menu
- 160+ animations in nine groups: movement, sit and lie, vehicles, doors, objects, emotions and gestures, work, fight and emergency, and dance. Right-click a person (long-press on a phone) to search, keep favourites and recent ones, preview one on that very person, and set speed, repeats, left-handed and a delay. They play the same in the editor, the timeline, the community player and exports.
- Use this, and Then
- Right-click an object and choose Use this: pick one of the four nearest people and they walk over and use it, then carry on with a Then action. Every action has fields on the timeline. The AI can use animations too, and says plainly when it can't, such as when there is nothing to use.
- Sitting and lying down
- Sit down and stand up on 35 kinds of seat in five sitting styles, and lie down and sit up on 14 kinds of bed, cot, gurney, sofa and bench. Heights come from the real surfaces: in our ray test none of 43 seat and 39 bed size combinations was off. Seated people can lean, cross their arms, fidget, watch the screen or nod off, and there are 16 conversation gestures and 4 dances. Not yet: theatre seats, hammocks, sitting on the floor, a crate or a curb. A child's shoes can still sink up to 3.5 cm on the lowest seats.
- Doors and windows in use
- Push, pull, knock, try a locked door, unlock, peek round, kick open or sneak through; double doors, saloon doors, gates, sliding and garage doors; call a lift; open and close windows and curtains; duck under a barrier; hold a railing. Emergency poses too: hands up, kneel, take cover, peek round a corner, pull a fire alarm, photograph evidence, search pockets.
- Everyday objects
- Open drawers, the fridge and cabinets, wash hands, cook at the stove, start the microwave, flush the toilet, have a coffee. Talk, text and take photos or selfies on a phone, read papers, type, use a mouse, write with a pen, eat with a fork, use the TV remote or a game controller, pay at a counter, use a cash machine or a vending machine, hail a taxi, hammer a nail, turn a wrench. The objects move too: drawers slide, the fridge light comes on, water runs, the burner glows.
- Not yet in the Animations menu
- Hopping a fence, climbing a ladder, riding an escalator, light switches, fire extinguishers, two-person emergencies (CPR, handcuffs, carrying), shelves and shopping, saws and drills, carrying and pushing things, instruments, petting and leashes, and a laptop lid. A first-person lift still can't be ridden.
- Crouch, tiptoe, and people who differ
- Crouch-walk and tiptoe are in Movement, Manner. People idle a little differently from each other, and crowds loop phone, waiting, chatting and eating animations cheaply.
- More for animals to do
- Six new actions for four-legged animals and four for birds, and animals visit things on their own: bowls, troughs, hay, pet beds, kennels, fences and people.
- Animals that really move
- 68 animals and 24 herds and flocks, each with its own gait. They wander, follow a path you draw (the same paths people use), follow someone, run from something or fetch — and bark, moo and sing.
Shoot it
Real lenses and moves, the frame you'll deliver, and a timeline that plays it back.
- Lenses
- Real focal lengths with a true field of view, and a side-by-side lens comparison at 24, 35, 50 and 85mm.
- Live camera preview
- Select a camera and a picture-in-picture preview shows its view, updating as you move it or change the lens. Dock it left or right, drag it, resize it, collapse it or pop it out, with frame guides and a strip of all your cameras to switch between.
- Camera tools and one-click angles
- A tools bar with Look through, Add camera, Move, Aim, Lens, Zoom and Record move (fly the 3D view and it becomes the camera's move), six one-click angles — close-up, wide, over the shoulder, bird's-eye, low angle and following — and, in the 3D view, the camera's view cone with handles to turn it, tilt it and change the lens.
- Camera moves
- 11 moves — dolly in, push in, pan, whip pan, tilt, crane, orbit, tracking, handheld and more — with speed, distance and easing, and shake on impacts.
- Frame guides and depth of field
- 7 frame formats from 2.39:1 to vertical 9:16, safe areas and a rule-of-thirds grid, background blur with focus pulls, 6 colour grades, and a preview inside a phone, TV or cinema screen.
- Shot list and storyboard
- Every camera is a numbered shot with a name, lens, length, notes and continuity notes. Reorder, duplicate, jump to any shot, tick shots off on the day, and export a storyboard PDF or images for the crew.
- Timeline
- Key characters, animals, cameras, doors, lights and sounds, then play, scrub and loop — with slow motion and fast forward. Each shot can have its own motion.
- Full control of the timeline
- Right-click anything on the timeline (long-press on a phone) for a menu with icons and shortcut hints: delete, duplicate, copy, cut, paste, split, trim, speed, colour label, lock, group, rename and more. It works on clips, shots, keys, voice lines, subtitles, sounds, animation blocks, track headers, markers and empty space, and an option that can't be used is greyed with the reason. Click, Shift-click a range, Ctrl/Cmd-click to add, or drag a box to select many and edit them together; drag to move or trim with snapping to the playhead, other items, markers and the grid (hold Alt to skip it). Ripple delete closes the gap on voices, subtitles, doors, cameras and sounds together. Tracks can be renamed, coloured, locked, hidden, muted, soloed and reordered, and a properties panel takes exact times. Markers and regions have names and colours, and an in/out range can loop or be sent to export. Press ? for the 45 timeline shortcuts. Every action is one undo step, and a History list lets you go back to any of them. A phone gets a bottom toolbar (split, delete, duplicate, undo, redo), pinch to zoom and a Select several button. Only what is on screen is drawn, so long scenes stay smooth. On a collaborated scene, Pro and Studio see who has what selected. Old saved timelines open and play as before.
- Reorder your shots
- Drag shots, or use ▲ ▼ or the keyboard, to change their order. The Storyboard has drag and arrow reordering too, and you can ask the AI (“put the close-up before the wide shot”). The numbers, storyboard, timeline, exports and the community player follow. Rename, duplicate and delete are in the ⋯ menu, and a shot's own titles and transitions move with it. It's undoable, auto-saved, kept when two people edit, and free on every plan.
- Cut the shots together
- Split a shot at the playhead, trim either end, drag shots into a new order and give each its own speed, from ¼x to 4x. It shows in the editor, in real-time and Studio exports and in the community player; the export limits are the same as before.
- Transitions and titles
- Between camera angles choose a cut, a fade through black or a dissolve (the dissolve fades a held still of the shot you leave), and fade in and out at the ends. Add titles — a title card, centred, a lower third or a top caption — in 5 colours and 3 fonts, with fades, up to 40 a scene.
- A look for each shot
- Give a shot any of the 6 colour grades, or none, with a strength slider, so one angle can be warm and the next cold.
- Subtitles you can edit
- Subtitles are made from your script, follow your recorded takes and can be edited: the text, timing, speaker and style (font, size, colour, box, outline, position — even over the speaker — and a colour for each character), in a list with find and replace, split, merge, add and delete, presets for a whole scene, and SRT or VTT in and out. They are burned into MP4 and WebM exports. Free adds 1 extra subtitle language to a scene, Pro and Studio up to 8. “Fix subtitles with AI” and “Translate” cost one message each; nothing is charged if the AI changes nothing or fails.
- Video export
- With sound effects, voices and subtitles: Free 720p up to 1 minute, Pro 1080p up to 5 minutes, Studio up to 10 minutes.
- Priority renderingStudio
- The export drawn frame by frame instead of recorded in real time: faster, never a dropped frame, exact sound, up to 60 frames a second.
- Walk it, fly it, review it
- Walk as any character in first person, fly through in Free View, and on a phone swipe and pinch round the set and through the shots to review it on location.
Plan the shoot
The paperwork of a real shoot day, next to the set it's for.
- Sun position planner
- Pick a date, time and place and the scene's sun and sky match the real one.
- Actor blocking marks
- Numbered marks and arrows for every actor's moves, with a printable stage plan.
- Crew notes on objects
- Pin notes for camera, lighting, props and more on any object; they travel with it.
- Cast and crew list
- Names, roles and contact details per project, private to the project's members. Free: up to 12 people; Pro and Studio: up to 200 people.
- Permit and location checklist
- Permits, insurance and release forms with due dates, and your shoot locations. Free: 30 items, 3 locations; Pro and Studio: 150 items, 40 locations.
- Mood board
- Reference pictures and a colour palette (pulled from your pictures) for the look. Free: 12 colours; pictures need Pro; Pro and Studio: 48 colours and pictures.
- Schedule builder
- Drag scenes onto shoot days with times and notes. Free: 2 shoot days; Pro and Studio: 60 shoot days.
- Call sheet PDF
- One page per shoot day: scenes, cast, crew, locations, call times, sunrise and sunset.
- Team comments in the 3D scenePro & Studio
- Collaborators pin comments to a spot or object in the scene and reply in threads.
- Approval flowPro & Studio
- Request review and let the director mark a scene approved; edits after approval are flagged.
- Brand kitStudio
- Your logo, name and colours on storyboards, call sheets, stage plans and video exports.
- Script editor and breakdown
- Screenplay format with a table read, PDF, Final Draft and Fountain export, an import preview for Fountain, Final Draft, Word, PDF and text files — and a breakdown that lists every prop, location and character a script needs, plus a rough budget for the shoot.
Video editor
Cut a whole film in your browser: your own clips, a built-in sound library, filters, subtitles and exports for every platform.
- A real timeline
- Multiple video and audio tracks with split, trim, ripple delete, move, group, copy and paste, speed changes with reverse and freeze frame, speed ramps, keyframes with easing for position, scale, rotation, opacity and volume, picture-in-picture, blend modes, crop, flip and rotate, transitions, markers, undo and redo, and autosave with version history. Right-click menus and keyboard shortcuts (press ? for the list) on a computer; long-press menus, pinch to zoom the timeline and drag handles to trim on a phone.
- Titles and text
- Add text with fonts, size, colour, outline, shadow, a background box and fade, rise, pop, zoom, drop, wipe, flicker, spin, glitch, type or slide in and out, from 113 ready-made title, lower-third and caption styles, some with gradient fills and letter spacing.
- Your own media
- Drag in video, audio and pictures (MP4, MOV, WebM, MKV, MP3, WAV, M4A, OGG, FLAC, PNG, JPG and WebP), from a computer or a phone, or pull in your scene renders, shot list and recorded voices. Big files are fine: clips are checked on your device, and a light editing copy and thumbnails are made in the background so editing stays smooth while the original is kept for export. A file that can't be used gets a plain message, and Convert for me tries to make an editable copy. Uploads are private. Until online storage is switched on, clips stay on your device, so keep your originals; each plan's online storage is listed below.
- Filters, color and lighting
- 123 one-click looks built from real colour grades (33 on Free), such as teal and orange, noir, 16 mm film, golden hour and bleach bypass, each with a strength slider. Adjust exposure, contrast, highlights, shadows, saturation, vibrance, temperature, tint, sharpen, blur, glow, vignette and grain, and add VHS, glitch, shake, zoom punch, light leaks, lens flares and film burns, plus 18 newer effects such as camera frames, letterbox bars, rain, snow, dust, fog, halftone, mirror, kaleidoscope and colour split. Looks come in families that match a scene's mood, time of day, weather, place, decade, film stock and genre. Effects stack, reorder and copy from one clip to another, and you can save your own looks. Pro and Studio add colour wheels and curves, .cube LUT import, a real green-screen key, Enhance and Stabilize. Enhance sharpens, cleans noise and smooths banding, Stabilize smooths hand-held shake, and Make it better fixes brightness, colour and shake in one click with a before and after slider. They improve footage but can't invent detail, and Make it better uses no AI message.
- A sound library and sound fixes
- A library of 431 sounds, music loops, 28 background music beds and ambience beds, with appliances, kitchens, offices, room tones, vehicles, nature, footsteps, crowds, risers, drones, impacts and interface sounds, all made inside MoVie AI and free to use in your films, searchable by category and mood with a preview before you add one (the licence list downloads from the Sounds panel). One click reduces background noise, evens out the volume, removes hum, applies an EQ preset, lowers music under voices, or cuts silences. Record a voice-over in the editor with a countdown; the take is saved as you record.
- Presets and templates
- One preset browser for everything ready-made: 123 looks, 40 effects and 129 effect presets, 44 clip animations (in, out, loops, pans and zooms), 125 transitions, 113 text styles, 56 subtitle styles, 392 sound effects, 48 music tracks and beds and 21 film templates (1051 presets in all). Search by name or word, keep favourites, pick up recent ones, and see a live preview before you apply; sliders adjust strength where a preset has one, and one tap applies to the selected clips, the whole track or the film. Free has 33 looks, 40 transitions, 42 text styles, 20 subtitle styles and 6 templates; Pro and Studio unlock the rest, shown with a lock until then. Start a film from a template on the video editor's front page.
- Subtitles you control
- The same subtitle editor as the 3D scene: edit every cue's text, timing and speaker, restyle them all at once, find and replace, import and export SRT and VTT, and burn them in or keep a separate file. Start them from a script, from a voice-over's captions, as sound notes like [door slams], or by listening to a clip in Chrome, which uses the browser's own speech recognition. The AI can fix subtitles in the style it has learned from your edits (view, reset or turn that off in Settings), and nothing is used if it changes nothing.
- Optional AI assist
- A small panel you can turn off. Auto cut removes silences and dead air, other helpers line clips up from your shot list, suggest music and sounds, add subtitles, make footage better and fix the audio, and a chat box takes requests like "add a slow zoom on the last shot". You always see the change first, and Apply and Undo are one step. Helpers that run on your device use no message; the ones that ask the AI count like any other AI button, and the message is given back if nothing changes or it fails. Only a summary of your own project (clip names, times, effects, subtitle text and your shot list) is sent, never your footage or audio.
- Export and share
- MP4 presets for YouTube, Instagram Reels, TikTok and Shorts, square and cinema, plus audio only (M4A or WAV), GIF, or just the subtitles (SRT or VTT), with every sound, effect, text and subtitle included. Exports render on your device in the background and can be resumed after closing the tab, and a failed export retries without using anything. Free exports go up to 720p with a small corner mark. You can ask for an email to yourself when an export is ready. Posting a film to the community always asks first, with an editable title, description and tags, and is coming with online storage.
- Edit button from the shot list
- The Edit button on the shot list and the storyboard sends your shots to the video editor as a starting timeline, one titled block and marker per shot.
- Editor storage
- Your own clips, sounds and pictures, private to you, with proxies so big files stay smooth. Free: 2 GB, 500 MB per file; Pro: 50 GB, 4 GB per file; Studio: 250 GB, 20 GB per file.
- Films and length
- How many films you can keep and how long each can run. Free: 3 films, up to 10 min each; Pro: 50 films, up to 1 hour each; Studio: 500 films, up to 3 hours each.
- Editor tracks
- Video and audio tracks on the timeline. Free: 3 video + 4 audio; Pro: 10 video + 10 audio; Studio: 20 video + 20 audio.
- Editor export
- MP4 with presets for YouTube, Reels, TikTok and Shorts, plus audio only, GIF and subtitle files. Free: 720p30, small watermark; Pro: 4K30 (1080p60), no watermark; Studio: 4K60, no watermark, priority.
- Filters and color
- Looks, color and lighting controls, effects and keying. Free: Basic color controls, 33 looks, 22 effects and 40 transitions; Pro: Every filter, effect, look (123) and transition (125), plus color wheels and curves, LUT import, Enhance (sharpen and clean up), stabilize, green screen; Studio: Every filter, effect, look (123) and transition (125), plus color wheels and curves, LUT import, Enhance (sharpen and clean up), stabilize, green screen.
- Preset library
- Looks, effects, clip animations, transitions, title and subtitle styles, sounds, music beds and film templates, in one browser with search, favourites and recents. Pro presets show a lock on Free. Free: 331 presets; Pro: All 1051 presets; Studio: All 1051 presets.
- Editor sound library
- Sound effects, ambience and music made by MoVie AI, free to use in your films. Free: 133 built-in sounds; Pro: 431 built-in sounds; Studio: 431 built-in sounds.
- Editor AI assist
- Optional helpers (auto cut, rough cut, subtitles, music ideas, chat). Local ones cost nothing; model ones use your normal AI messages. Free: Included; Pro: Included; Studio: Included.
- Post films to the community
- Share a finished film with the community. You always confirm the title, description and who can see it before anything is posted. Free: Included; Pro: Included; Studio: Included.
Previs tools
Plan the look of a shot before the shoot, in your browser: lenses, lighting, scripts, location photos, rough cuts and a report for the crew.
- Live lens previewNew
- See exactly what a lens, sensor and aperture show while you move the camera, with frame guides and real depth of field. Free: included; Pro: included; Studio: included.
- Compare lenses side by sideNew
- The same shot through several lenses, labelled, with a button to save any as a shot. Free: 2 lenses; Pro: 4 lenses; Studio: 4 lenses.
- Mood and lighting looksNew
- One-click looks like golden hour, noir, candlelit or neon night, each fine-tunable. Free: 15 looks; Pro: all 20 looks; Studio: all 20 looks.
- Light fine-tuning and time of dayNew
- Strength, warmth, direction, softness and haze sliders plus a time-of-day slider. Free: included; Pro: included; Studio: included.
- Light this scene (AI)New
- Type or pick a mood and the AI sets up real lights and colour, with a preview, Apply and Undo. Free: pro and studio; Pro: included; Studio: included.
- Lighting diagramNew
- A top-down plan of lights, sun and cameras the crew can read. Free: included; Pro: included; Studio: included.
- Script importNew
- Bring in a Fountain, Final Draft, text, Word or PDF script, check what was found, then create scenes and a starting shot list. Free: 1 scene per import; Pro: 60 scenes per import; Studio: 200 scenes per import.
- Location photo backgroundsNew
- Use photos of a real place as a backdrop or pinned reference, kept private. Free: 2 photos per scene; Pro: 12 photos per scene; Studio: 40 photos per scene.
- Match this photo (AI)New
- Suggest a set layout from a location photo in your Uploads. Free: pro and studio; Pro: included; Studio: included.
- AnimaticsNew
- Time your shots, add sound and voices, and play or export a rough animatic. Free: up to 1 min, 720p; Pro: up to 5 min, 1080p; Studio: up to 10 min, 1080p.
- Crew report (PDF)New
- A print-ready report with shots, lenses, frames, lighting, props and running time. Free: with a small footer line; Pro: no footer line; Studio: no footer line.
- Private report linksNew
- Share the report by a private link with optional password and expiry. Free: 2 live links, up to 7 days, 3 mb each; Pro: 25 live links, up to 90 days, 12 mb each; Studio: 100 live links, up to 365 days, 25 mb each.
Production Hub
One place per project to run the shoot, built for a phone on set. The hub itself uses no AI and no messages; only the board's optional AI buttons do.
- A hub for every projectNew
- The script breakdown, cast and crew, the schedule, call sheets, locations and permits, props and wardrobe, shot ticks, tasks, files, a budget, notes, comments, announcements and an activity feed, with an overview of what is done and what is due. Every plan has one per project, with limits that grow on Pro and Studio. Starter templates (short film, music video, commercial, documentary) mean you never start from an empty page.
- Storyboard boardNew
- Every scene of the film as a numbered frame with its picture. Drag to reorder (the order is the order the shot list, schedule and breakdown use), add a scene with the + frame (blank, built from a sentence with AI, from a script scene or script file, or a copy), tag and group scenes into sequences, edit each scene’s details, shots and picture in a side panel, ask the AI for quick changes with a preview and Undo, play the scenes through as a rough animatic, and print the board as a PDF or save it as one picture. Removed scenes stay in Recently removed for 90 days and the 3D scene, shots, voices and subtitles are never deleted. Moving a scene that is on a shared call sheet asks first. Free keeps 12 planned scenes and 4 sequences (with a small corner mark on exports), Pro 400 and 40, Studio 1500 and 60. View-only crew can see it; the director, producers and Camera department edit. The AI buttons use a message.
- Your script, broken downNew
- The hub reads your script on the server with no AI, and lists each scene's cast, locations, props, wardrobe and vehicles, with scene numbers, pages and running time. Fix anything by hand and a re-read keeps your fixes. Link a script scene to its 3D scene and its shots.
- Cast and crew, kept privateNew
- Names, roles, the character an actor plays, availability and optional dietary, access and emergency notes. Each field has its own “who sees this” setting, and exports carry only what the person exporting can see. Import from CSV, and export a CSV or a crew list PDF (Studio adds your brand kit).
- Roles and a crew linkNew
- Give collaborators a role (director, producer, department head, crew or cast) so each sees only their part. A read-only crew link needs no account, shows only the sections you pick, never shows private contact details, and stops working the moment you revoke it. Free: no collaborators, 1 crew link; Pro: up to 10 collaborators, 5 crew links; Studio: up to 10 collaborators, 20 crew links.
- Schedule and call sheetsNew
- Drag scenes onto shoot days, or use buttons, with a finger on a phone. Each day gets a call sheet with its own scenes, cast and crew call times, locations with map links, sun times, a weather line, hospital and safety info. Download it as a PDF, or email everyone their own call time with a private link, no account needed. “On set today” shows who is called.
- Locations, permits, props and wardrobeNew
- Locations with addresses and notes, and a permit and insurance checklist with due dates and overdue flags. Props, wardrobe and set dressing fill from the breakdown and from what is really in your linked 3D scenes, each with a status (have, need, buy, rent), an owner and a cost.
- Tick shots done on setNew
- Crew tick shots off, with notes and continuity notes, grouped by script scene or by shoot day. The ticks are saved onto the 3D scene's cameras, so the editor shows the same ones. Export the shot list as CSV or PDF.
- Tasks, files and budgetNew
- A task board with assignees and due dates (cast and crew see their own), comments with @mentions that email the person, an announcement to the whole crew, a budget tracker with CSV and PDF, and notes. Every hub email has a stop link and never contains phone numbers or email addresses. Free: 30 tasks, 60 props, 30 budget lines; Pro: 500 tasks, 1,000 props, 400 budget lines; Studio: 2,000 tasks, 3,000 props, 1,500 budget lines. Free: links only (20); Pro: 300 files, 1 GB; Studio: 1,500 files, 5 GB. Free: 20 emails a day; Pro: 300 emails a day, task reminders; Studio: 1,000 emails a day, task reminders.
- Take it with youNew
- Export the whole project as a bundle (private details off by default) and import it again. The schedule and the last call sheet you opened can be read offline. The hub checks for other people's changes every so often; it isn't live editing together.
AI helpers
Each one costs one message on every plan, and one that changes the scene gives it back when it finds nothing to change. A turn where the AI only asks you questions costs none.
- Free messagesNew
- Free: 40 starter messages when you join, then 8 more every day. The daily refill tops you up to 8 rather than adding 8 on top, and starter messages never expire. When you run out you can still view, edit by hand, save and export.
- Improve this scene
- The AI button's Improve this scene looks in five areas — filling bare areas, adding what's missing, fixing problems, better light and camera angles — and shows a before and after plan with the changes grouped under switches. Nothing changes until you press Apply; Apply is one undo step and saves a “Before AI” version. It uses one message only when it finds changes: if nothing would change, or it fails, the message is given back with a plain reason. The helpers that change the scene work the same way, and a request that never finishes is given back automatically within 15 minutes.
- Make it more realistic
- Adds believable clutter, wear and detail — a messy desk, stained walls, trash, dust.
- Director's notes
- Reads the scene and says what's missing, empty or off, with a Fix it button on each note.
- Three quick upgrades
- “What would make this better?” — three options you can apply with a click.
- Camera angles with a clear view
- Every camera the AI picks is checked for a clear view before you see it: one that fails is moved, re-aimed or given another lens, with a plain sentence saying why. Two-person shots keep the 180-degree rule. Shots come in story order — up to four moments with up to three options each, from 12 kinds of moment such as a chase, an argument or a crime scene — each with a thumbnail and a reason, and the angles you choose go straight into the shot list. Each camera is judged at the start, middle and end of its shot, so a shot of someone walking keeps them in frame, and a fixed shot they would walk out of is given a follow move. A point-of-view lens must sit at the character’s eyes. A free “Quick coverage” button builds them without using a message.
- Casting and dialogue
- Describe a character (“tired detective in his 50s”) and get one; ask for lines and hear them read aloud.
- Voice commands
- Say “put a couch in the corner”: it shows what it heard and asks before it changes anything. Runs in your browser — no messages used unless it has to ask the AI.
- Quick questions before a big build
- For a big, open request — a school, a chase scene, a bridge — the AI asks up to 3 quick questions first: tap an answer, type your own, or choose “Just surprise me”. The questions cover 35 kinds of scene and are asked in English, Spanish, French, German, Portuguese and Italian. A simple, clear request just builds. A question turn never uses a message, and neither does an AI question that built nothing; the build that follows uses one. It remembers your answers on your account and asks less over time. Settings shows, changes, forgets or resets what it remembers and turns asking or remembering off. No model is retrained, and across members only anonymous counts of which questions help are kept.
- What the AI remembers
- The AI learns your spellings, how you write sound notes like [door slams] and your character voices, so a fix sounds like you. It is private to your account: you can see it, delete any of it or switch it off in Settings, and it is used only as examples for your own requests, never shared. Nothing else is remembered besides your answers to its quick questions before a big build — no scripts, audio or scene content.
The prop maker
Real 3D modelling tools, for people who've never modelled.
- AI chat in the prop maker
- Describe a prop, or ask for changes (“make the legs thinner”, “add a handle”), in a chat beside the 3D view, or in a sheet on a phone. It builds with the maker's own tools while you watch, checks its own work and repairs mistakes. Free uses Sonnet 5.5, Pro and Studio use Opus 5.5; a photo or sketch to build from is Pro and Studio. Complex props, such as a motorcycle or a lamp, can need a few follow-up requests.
- A chat that keeps going
- If you click elsewhere in the maker or leave the page, the chat finishes and saves, and a banner tells you what happened while you were away. Only Stop stops it. Ask for variations and preview them before you keep one.
- One request, one undo, one message
- One AI request is one undo step, with Undo that and Redo that and a list of the changes. A message is used only when the prop really changes; if nothing changes it is given back. The chat is kept with the prop and deleted with it or with your account, and style memory has its own switch under Prop maker in Settings.
- Modelling tools
- Start from shapes, then edit points, edges and faces: extrude, inset, bevel, loop cut, merge and mirror, sculpt with push, pull and smooth, and draw an outline to extrude or spin.
- Modifiers
- Mirror, array, bevel, subdivide, thickness and boolean cuts — each one easy to switch off or apply.
- Details in one click
- 25 detail adders (screws, hinges, vents, labels, rust…) and 28 parts you drop onto a surface, like a handle onto a drawer.
- Materials and paint
- 77 real materials, 15 raised patterns that add detail without weight, age and dents, and a paint mode with layers, scratches, grime and rust.
- Your own picturesPro & Studio
- Put your own photo, logo or label on a model: Pro keeps 200 pictures (60 MB), Studio 1000 (300 MB).
- Easy to learn
- A guided mode with big plain buttons and an advanced mode with everything, a build-a-table tutorial, a search-any-tool bar, and AI that starts a model from a sentence (one message).
- Light enough for any scene
- A polygon meter, an optimise button and automatic simpler versions for when a prop is far away. Export your models to GLB, glTF, OBJ or STL on every plan.
- Import and publishPro & Studio
- Import GLB, glTF, OBJ, FBX or STL from other 3D tools (a project file has to be exported first), choose the origin and a size preset, make a heavy mesh lighter or turn it into editable parts, and publish your models to the community. In a scene, Add, My models has an Import a model button.
- Make your own backgrounds
- Start from one of 23 presets — a New York street, downtown, a suburb, a small town, a farm, forest, mountains, desert, beach, space, underwater, fantasy, industrial and more — or a blank world, and edit anything: place buildings, city blocks, roads, rails and rivers, scatter trees, rocks and clutter with the density and randomness you choose, paint the ground, layer the horizon, set the sky and haze, and add your own maker props. A performance meter, an Optimize button and simpler versions at a distance keep it smooth. Guided and Advanced modes, undo and redo, autosave, a phone layout and a quick tutorial. Free keeps 2 and uses them in any scene; Pro 20, Studio 100.
- Publish, rate and remix backgroundsPro & Studio
- Share a background in the community gallery, use and rate other people's (free on every plan), and remix one into an editable copy that stays credited to its maker. Publishing and remixing are Pro and Studio.
Help and account
Learn it quickly, tell us what's broken, bring a friend.
- Tutorials and a tour
- Step-by-step tutorials that light up the real buttons — editor basics, cameras made easy and what's new — and a first-time welcome tour. A Help & tutorials button reopens any of them, you can skip at any point, and they work on a computer and on a phone.
- Built for phones
- The editor fits 320 to 844 px wide in portrait and landscape, with every control at least 44 px, a Camera and Objects switch, a move stick and a look stick with Jump, Open and Interact in first person, pinch on the timeline, drag to reorder shots, double-tap to frame, and a preview window you can drag and snap. Sheets rise above the keyboard. Tested on emulated phones, not yet on real devices.
- Install the app
- Install app in the footer adds MoVie AI to your phone or computer where your browser allows it, and an offline page shows with no connection. Phones keep lighter graphics limits, watch memory and switch to Low with a notice when it runs short, and a lost graphics context is saved and reloaded. With your browser's Data Saver on, the homepage loads far less.
- Updates without surprises
- The site keeps its code, thumbnails and icons on your device so return visits start quicker (never your scenes), and if the editor changes under you after a release, a notice asks you to reload.
- Deleting an account
- Deleting an account deletes your own projects and removes your name and email from the projects you joined to collaborate on. Moderators can reset a profile and remove a post picture.
- Report a bug
- Send a bug, a visual glitch or an idea, with a screenshot; follow its status in Settings and get an email when it's fixed. There's a public list of what was fixed recently.
- Invite a friend
- You each get 25 bonus messages once your friend's account is active (up to 10 friends).
- What's new
- A changelog of everything added, and an optional weekly email — off unless you switch it on.
Tags show the plan a tool needs; the pricing page has every limit side by side, and the changelog lists what came when.